Alpine maps: Brenner Railway Munchen to Venice small is the 3rd mod in a series of remasters of my old Transport Fever maps. This mod features the map “München to Venice” from my Map Pack: Alps. For veterans of TpF1 that have already played that map: this new version does feature some new additions that might convince you to try this map out again. New features are listed last in this discription.
This mod will be one of 4 versions of this map that will be released in the following days. If you want to know what version you want, here is a list of which versions will be available:
– Small map plain (this version)
– Small map with built in rail network for 1900
– Small map with built in rail network for 1980
– Large map plain
So what has this map got to offer? Well just like all of my maps from the Map Pack: Alps this map features a North-South connection through the Alps. The center of this particular connection is the Brenner railway between Innsbruck in Austria and Verona in Italy through the Brenner pass. This map includes the area of this railway, as well as a wider area that allows you to connect München in Southern Germany to Venice in Italy.
All cities, lakes, rivers, forrests and terrain types have been manually made in the terrain editor. Industries are semi-random, meaning that some thought has been put into creating in experience that encourages cross-alps transportation of goods.
Just one small note: I am really happy how Venice turned out, both in this version and in the large map. If anyone wonders how i got Venice to be built on islands: i manually placed bridges between the islands and the mainland before i clicked the “create city button”. In this way the AI will be smart enough to built on both sides of the water.
Map size: Small 1:3
Experimental Mapsize: NO
Number of cities: 17
Height range: -95 – 150
Industries: partially manual, partially automatic placement
Navigable water: only Adriatic sea around Venice and Lake Garda.
New features in the TpF 2 version compared to the TpF1 version:
– Map made within the internal map editor instead of derping around with the online map creation tool
– Manually placed cities directly on the map (Venice is awesome)
– Some manually placed industries according to the terrain and to inprove gameplay (mines in the mountains, and
some industries only in the North, while others only in the South, to encourage cross-Alpine routes)
– Manually constructed road network (no longer shall we stand for cross-glacial highways!)
– Manually created water for the Po, Lech, Isar and Inn rivers. (this used to be a big pain to deal with in TpF1 due to the way the water level was set in that game and there was no ingame map creator)
– Manually painted terrain (wheat fields in Italy to represent the warmer yet fertile terrain)
– Manually placed forrests/trees according to a somewhat accurate tree range.
What’s Next? well of course, like i said before, there will be 3 more versions of this map, which will be released in the next couple of days. After that it’s just guess work for now. I already have an almost finished version of a map that was cut from my Baden-Wuttemberg map pack for TpF1. I am also working on a very detailed remaster of my Harz map.
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