RTW Wall and Quay Networks
Set of different elements necessary to implement typical retaining walls environment that are seen a lot on the highways of my country (spain), and in some other European country.
It consists of:
– Precast reinforced concrete panels quay Network.
– Precast reinforced concrete panels retaining wall Network.
– Precast reinforced concrete panels sloping wall Network.
– 2 x 6 m stone reinforcing block.
– 4 x 12 m stone reinforcing block.
– 8 x 16 m stone reinforcing block.
– Stone decorative column.
– Piece of smooth stone curb.
All items are about 30m tall (except the curb chunk and the slab) and they only use two sets of textures, one for the segments of the quay and the second for all the other elements.
Also, you need my Vanilla Steps asset to build the quay, and the Ronyx69 Polppable Asphalt + MOD to build the steps. I take this opportunity to thank Ronyx69 for his excellent work.
Due to certain issues with the Vanilla grass step used as a cover, I have had to rebuild this asset. Now instead of two assets for the deck of the quay (Vanilla Grass Step and Stone Slab), I only use the Stone Slab plus a Ploppable Grass Surface. Less Memory.
I advise before subscribing to this set of assets, to unsubscribe and re-subscribe to my Vanilla Steps first.
I apologize for this inconvenience.
I have long wanted to do this type of Network quay. But I ran into many difficulties apart from inexperience.
I wanted a quay with Vanilla grass texture on top. But, Network quays are made with the Shader ‘Bridge’, and the Vanilla grass texture is achieved with the Shader ‘Basic’ in Networks. I tried to apply Basic Shader to my quay, but the result was very bad. Unreal shadows and strange transparencies appear in some areas. A calamity.
Then, I got a texture almost identical to Vanilla grass, but I realized that it only worked for the ‘Temperate’ Theme, which in other themes the grass has another texture. So it didn’t work for me either.
So, I left it for a while and started making streetlights by request of several users (almost two years).
Until Love’s QWALL MOD gave me the idea. At first I was going to use Ronyx69’s Ploppable Grass tiles like Love did, but I ran into two insurmountable difficulties:
1º – Ploppable Grass surfaces have a fixed size, 4×4, 8×8, 16×16 etc … and cannot be modified. Then, when using them in my quay they protrude more than a meter on the sides. I tried different sizes and repetition factors, but they always stand out a lot, and it looks very ugly.
2º – Ploppable Grass surfaces are rigid and cannot be bent or tilted. So they only work for completely flat terrain. And if one node is higher than another, the Ploppables surfaces cannot cover the ground, they leave gaps below, like steps without thickness. Try to cover a slope with cards without inclining them … Ploppable Grass surfaces could be bent or tilted with the ‘Procedural objects’ MOD, but one at time.
Fortunately the idea of a step without thickness gave me the idea and I made a step ‘with thickness’, namely a normal one, but using the Ronyx69 script on top to make it look like Vanilla grass. The challenge it was to find the appropriate size and repetition factor so that the lateral steps did not stick out to the sides and that they did not leave gaps between them regardless of the stretch or bent of the quay. Also, with this model, when one of the nodes is lower, the slope simulates stairs.
Even so, it´s possible that in some (unlikely) situation, with the quay very bent, some gaps appear between the steps. It is usually solved by moving some node a little, or slightly varying the curvature of the quay. If there are still gaps after all, cover them with Ronyx69’s Ploppable Grass surface.
Finally, I said that my Vanilla Steps MOD was needed. this is why I use the ‘Vanilla Grass Step’ for the cover, and the ‘RTW Slab’ to give thickness to the steps
Quay Vs Retaining Wall
Every network structure works for every situation. Only with retaining walls and Ploppable Grass Surfaces you can solve practically all situations, but the quay is better for certain things.
For example: to cover the irregularities of the coast, the meanders of a river, or the curves of sunken roads. In these cases the quay is much better because it modify automatically the terrain surface to adapt it to the shape of the quay. In these cases, the retaining wall can be used as a complement.
That is why I have included both in the pack. In addition I have also added a sloping wall network ( ‘Tiled Ramp’ ) and some decorative elements for finishes.
The sloping wall was also not strictly necessary. However I have included it to give more Realism. If I cover the side of a ramp with the Tiled Wall, lowering one of the nodes to fit the slope, the horizontal line of tiles also slopes, bends down. With the ‘Tiled Ramp’ that line remains much more horizontal, as in reality.
If you are not interested in any of the items in this pack, search for ‘RTW’ in your 255710 steam directory and delete it.
You can find all items by typing ‘RTW’.
I hope you like it
Highly recommended MOD,s:
– Find It!
– Prop Precision
– Move It!
– Prop Snapping
– Network Skins 2
If you like my assets, please, support me:
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